![]() You won’t find any long FMV sequences or cut scenes here, with the story instead almost drip-fed to the player as you complete the most linear, yet engaging objectives. The story itself is something I found myself particularly enjoying. Exploration isn’t something you’ll be forcing yourself to do either, as it ties into gameplay progression with phone calls or the acquisition of particular items or objects that must be found helping to push on with the story, whilst the surprisingly engaging puzzles that make up gameplay aspects will also see you running about the place and going to areas off the beaten path. ![]() Tape two meanwhile takes you to an entirely new location from the history of another patient that is dark and haunting in appearance and changes things up by introducing the need to run from the shadows and ensure the lights stay on to avoid the darkness, for reasons I won’t spoil here.Įach of the environments within the game begs for exploration, be it to find each of the well-hidden collectables in the form of pills to pick up that tie into the game’s achievements, or simply to appreciate the artistic design that has gone into the creation of each area. To combat her horrible manifestation that has been left behind, you must utilise a piece of a broken mirror, the significance of which is learned early on, and with this you can disperse her attacks and cause her to briefly flee, allowing you to slowly creep around the dark and seemingly abandoned supermarket that her ghostly apparition haunts. For example, tape one will see players dive into the inner psyche of Virginia a young girl scarred by a terrible accident in her younger years, whose overwhelming fear of being judged for her appearance has caused the most severe fear of public places imaginable. A look out of the ageing and dirty windows on Desmond’s floor is quick to show the apartment building and indeed the rest of the town has been engulfed in heavy floodwaters for as far as the eye can see – you won’t be going anywhere.Īfter some exploration through the eerie hallways of the darkened apartment building, which brings a comparable feel to that of Xbox 360 hit Condemned that resonates throughout the rest of the game, it’s soon made apparent that progression will require you to work your way through four cassette tapes, with each tape being home to a different tale, each of which is tailored to the story of Desmond’s patients and their inner psyche.Įach tape takes players to a unique and well-crafted environment, with different mechanics sprucing up the gameplay as you go. In Sound Mind puts players in the shoes of psychologist and protagonist Desmond Wales, as he awakens to find himself trapped within his apartment complex. Now though, having spent time with it, I would like to begin this review by offering my sincere apologies to We Create Games, as In Sound Mind is not only much more than a stop-gap experience, but an absolutely brilliant game, and one that any fan of the genre will enjoy. ![]() With no prior knowledge of its existence, mostly due to the heavy advertising of other upcoming games, and the trailer not really selling the psychological horror feel to me, I was fully expecting In Sound Mind to provide no more than a stop-gap experience as I, like many others, wait in anticipation for the upcoming remastered release of psychological horror game Alan Wake. Before I begin, I have to admit that my expectations for We Create Games latest adventure weren’t set all that high.
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